Unreal - Introduction
Duration: 1 week
- An Overview of Unreal Engine Interface and workflows
- Creating projects using templates.
- Importing data into your project.
- Introduction to PBR materials
- Introduction to lighting
- Introduction to Landscape.
- Overview of Blueprints
- Creating a basic Level
- Playing your game
Unreal - Foundation
Duration: 1 Month
- Editor Basics
- Working with static meshes
- Materials & Lights
- Animation
- Physics and collisions
- Post Process volumes
- Blueprints
- building environments
- Particle system with Niagara
Game Development
Duration: 3 Months
- Introduction to the course
- What is Gameplay Designer
- Actor class
- Pawn class
- Character class
- Game Play mechanics
- Combat System
- Widget Blueprint Introduction
- Post Process Volume
- Creating on Overlap
- Interacting with Another Actor
- Placing Sound & Effects
- Level changing and saving the game
- Exporting
Cinematic & Virtual Production
Duration: 3 Months
- Introduction to Compositing with Composure
- Creating 3D environments
- Motion/Facial Capture with Rokoko
- Virtual Collaboration with VR
- Tracked Camera and Take Recorder Workflows
- Utility Blueprints for Virtual Cameras
- Real-time and virtual production pipelines
Unreal - AR / VR
Duration: 3 Months
- VR / AR Experiences and Game development with Unreal Engine
Designer Fundamentals
Duration: 1 Month
- Drawing
- Sketching
- Color Theory
- Caligraphy
- Designing
Graphic Designing
Duration: 2 Months
- Fundamentals of Graphics
- Photoshop
- Illustrator
- Coreldraw